🕯️ KAMALOKA LABYRINTH · chapter 4 of 7

👹 The monsters

Anathemas, Cerberuses, Skeletons, Gnolls, Nananis: the creatures of Limbo fill all five stages, from level 200 to 205. They are not filler — they carry five spells and they fight as a pack.

The deepest ones bear a title: Skeleton Lord, Gnoll Chief, Opud Alpha, Skeleton Avenger. They hit harder than their kin.

🗡️ Their arsenal

  • Double Strike — a reinforced blow, available from the opening exchange
  • Defence Break — your defence drops by 30% for 10 seconds
  • Stun — 2 full seconds of paralysis
  • Broken Guard — your perfect block rate collapses for 12 seconds
  • Kamaloka Burn — fire damage every 2 seconds for 10 seconds
The first two can land on the very first exchange. The other three need the fight to drag on — that is the price of a slow pull.
Several monsters can burn you at once. Burns stack.

☠️ PK is enabled

Kamaloka is a free combat zone. No protection, no exception: another party can attack you while you hold a boss, and nothing will stop them. The reverse is equally true.

🧪 Ten Bottles, no more

You may raise yourself on the spot only ten times per visit. On the eleventh attempt the labyrinth spits you out: you are raised, but back in the Hidden Village.

The count does not reset if you log out. It resets only when you leave for good and come back.

-# Items that used to be blocked in this zone now work there.

Updated on 18/09/2026